![]() ![]() Increase biology to sufficient levels for adrenaline shots and focus stims. Other than critical immune monsters, critical hits is essential for survival in all combats. That being the last time trap spamming was used in the playthrough. To finish foundry quests I resorted to bear trap spamming and gas grenades, as the chrome bladelings are immune to criticals. Good quality and crit rate boosted electric knife and dagger and Infused Rathound armor are essential for this build. Finish Foundry quests as priority in order to have access to high quality metal plates and supersteel fibers. Once crafting points and feats built up it will be much easier and far less dependent on traps.Īs the character build up feats to increase weapon critical rate and damage, crafting electrified knives/ daggers, and learn Temporal contraction, most battles will become smoother and transform from trapper to cloak and dagger. 40 Dodge just for Fancy footwork for zipping and slashing groups of enemies later.Įarly game can be pretty tedious with the need for trap spamming hoping for enemy clustering and reloads otherwise. With not yet boosted critical rates, taser with opportunistic strikes to take out isolated enemies.Īlways put points in melee and throwing, enough chemistry to craft MK2 grenades, slowly increase TM to have enough points for contraction after the drill parts. Need to buy up all the low quality steel plates for bear trap spamming. Starting stat Strength 3/ Dex 10/ Agi 10/ Con 3/ Per 3/ Will 5/ Int 6 ] The character is weak in the beginning against armored enemies, before being able to craft electric combat knives and learn expose weakness. Emphasis on crafting for the right set of blades and explosives for different enemy types. A build inspired by Ninja games including Strider Hiryu, The Messenger, Ninja Gaiden. ![]()
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